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trait organization

traits are divided into three categories; grantings, fantasticals, and mutagens.

grantings are allowed to be used by both agels and diabs. the short hand is referred to as (g).

fantasticals are exclusive to agels and mutagens are exclusive to diabs. because fantasticals and mutagens can only be used by their respective fraction, they are both referred to in short hand as (t).

adding a number to any short hand, (g) or (t), will tell you which tier the trait is from. for example, (t3) will tell you the trait comes from the third tier of either the fantastical or mutagen list.

traits listed below may be edited from base or custom-made. even small changes, such as moving the location of the default halo, will result in a trait change.

grantings (g1)

grantings (g2)

grantings (g3)

fantasticals (t1)

fantasticals (t2)

fantasticals (t3)

mutagens (t1)

mutagens (t2)

mutagens (t3)

g1 traits are very common, found often in adopts and events. g2 traits are common, found semi-regularly in adopts and events. g3 traits are rare, found mostly in mini and full events. g4 traits are gobly, found rarely but may show up anywhere...

t1 traits are common, found occasionally in adopts and events. t2 traits are uncommon, found normally in events and sometimes adopts. t3 traits are very rare, found sometimes in mini and full events. t4 traits are gobly, found rarely but may show up anywhere...

free traits

free traits are stylistic choices that artists can add, remove, or otherwise alter freely without staff approval.

free traits do not pass in the nursery and do not need to be listed as traits.

if your free traits hide too much of the original design, you may need a separate reference for the nursery.

free traits

traits in depth

the following are examples of the traits, the limits currently present, and other common questions.

g tier 1